Story
The sign hangs over the entrance of the camp and boldly
states "Welcome to Camp Run-a-muck." Someone has written
in chalk under the sign "where minds are lost as well as
campers." The campers have been sent to this camp as a reward
by their school for their good grades. Their parents think
it is a great opportunity for the girls to spend some quality
time relaxing, as well as quality time for the parent, too.
When the girls arrived at camp, they were told that the
real reason for the girls being at camp is that the camp
is going to be closed next year if the Board of Directors
cannot solve the problem of the ghost sightings and things
disappearing.
The pride of Camp Run-a-muck is a midget horse named Archie
who is your mascot. He has not been seen in 2 days. What
has happened to him? Someone in your cabins must be the
prankster or thief that has been "borrowing." You are some
of the best in the school at problem solving and the camp
needs your help.
Cast
This is an all-girl game. It includes a year book editor,
20 year old high school sophomore, National Honor Society
President, Cheer Leader/Homecoming Queen, Volleyball Captain,
Student Council President, 2 camp counselors, a freshman
and a student.
Large Game
A wide variety of 10 other characters, including a painter,
an exchange student, and a snoop.
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